I grew up playing games with my friends. I wanted to play any kind of physical game (sports), or board games (Stratego, Monopoly, Battleship, Chess) as long as there was a winner and a loser in the end.
As an adult, I like sports but I no longer have the patience to play board games or video games -- for whatever reason.
The practice of using games for health care purposes is being referred to as "gamification." I doubted that I would have much patience for gamification in my professional or personal life, but recently I've learned about two kinds of "games" in health care that I find fascinating.
First, my colleague, Lorenzo Cohen, Ph.D. sent me a link to a TED talk link that I found mesmerizing.
I found it mesmerizing because:
- The speaker, a survivor of a serious health problem, invented a game to get better ("Jane: the concussion slayer").